

Only recruit top-tier Receptionists, Nurses and Handymen unless you have no choice - check back monthly for new picks.Juniors should only be recruited for training, and mid-level Doctors only if you need specialists, are hurting for staff, or can't afford Consultant wages. Consultants are far faster and better at everything than lower-rank doctors, so always aim to train more of them.It's possible to still succeed at curing everyone before the inspector's arrival, but sometimes it's better to try and send them home immediately to minimize damages. Epidemics have an annoying bug where the timer runs out instantly if an infected patient steps outdoors, even if it's to move from one hospital building to another.Never send incurable patients to the Research Deparment to die, especially as it can glitch your game with certain diseases.Pay attention to how the staff and patients move around a room and move objects around if they take a lot of unnecessary steps. A bit of room optimization helps a lot in the busier stages.Reducing max queue size from the default 6 can help divide people more evenly if one Office is getting swamped.

Bigger hospitals will need multiple GP's Offices once queues start building up, so leave space accordingly or move rooms around.Staff Rooms should be near workplaces, and toilets near drinking machines. Clinics are always the final stop for patients, so they can be a bit further away if need be. Ward and Operating Theatre should be close to each other. High-activity rooms (GP's Office, Pharmacy, Psychiatrist) should be near the entrance, with Diagnosis rooms close by as well. If your diagnosis rooms are far from your initial Office, consider building a new one closer by to reduce crowding and travel time. Consultant-level doctors can diagnose simple diseases immediately, skipping the middle steps. The normal patient path is Reception -> GP's Office -> Diagnosis -> GP's Office -> Treatment.Here is a link to a thread on the GOG community forums to improve it: Depending on where you've bought the game the default sound card settings might give you low-quality MIDI music (if you're not sure, this is probably the case).Focus your research on cure and diagnosis rooms first with a side of drug improvement.Handyman repair restores Times Used to 0 but reduces Strength by 1, while hardware replacement restores both and applies any Strength upgrades you've researched. Scroll through your machines occasionally to check their status as an earthquake can destroy ones with ~5 durability or less. Machine durability equals Strength minus Times Used, visible in the bottom right.Just don't forget to build toilets, and include some extra space and plants in crowded areas to reduce vomiting. A combination of drink machines and radiators in your waiting areas brings in good extra revenue.Move patients in bad shape in front of the queue, or send them away if you think they won't make it in time. Avoid casualties Avoid guessing at cures at anything below ~95% odds and don't accept emergencies you're not confident in handling.

